A complete reference for Hong Kong / Cantonese Mahjong — tiles, gameplay, winning conditions, and faan scoring.
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▶ Play Hong Kong Mahjong FreeHong Kong Mahjong (also called Cantonese Mahjong) is the most common form of the game in Hong Kong, Guangdong, and overseas Cantonese communities. It is a four-player game using a 144-tile set. Players take turns drawing and discarding tiles, trying to complete a valid winning hand before anyone else.
Scoring uses a system called faan (番). The more valuable your winning hand, the more faan it is worth, and losing players pay more points accordingly.
Players sit at compass positions: East, South, West, North. East deals and plays first. Seats rotate after each round. Each player draws 13 tiles to start. East draws 14 tiles and discards one to begin.
Before the next player draws, any player may claim the discard to complete a set:
A standard winning hand (一般胡牌) requires:
Total: 14 tiles (13 in hand + the final drawn or claimed tile).
In Hong Kong rules the minimum winning hand requires at least 3 faan. A hand scoring fewer than 3 faan is a Chicken Hand (雞糊) and pays the minimum (typically 1 faan, depending on the table rules agreed before the game).
Faan is the Hong Kong scoring unit. More faan = higher value. Common faan values:
| Hand / Condition | Faan |
|---|---|
| Seat Wind triplet (own wind) | 1 |
| Prevailing Wind triplet | 1 |
| Dragon triplet | 1 per dragon |
| Each Flower / Season bonus tile | 1 |
| Own Flower (matching seat) | 1 bonus |
| Self-draw win (自摸) | 1 |
| All Pong (對對胡) | 3 |
| Mixed One-Suit (混一色) | 3 |
| Pure One-Suit (清一色) | 7 |
| All Honours (字一色) | 10 |
| Thirteen Orphans (十三么) | 13 (limit hand) |
| Nine Gates (九蓮寶燈) | 13 (limit hand) |
| Heavenly Hand (天糊) | 13 (limit hand) |
When a player wins off a discard, only the discarder pays the winner. When a player wins by self-draw, all three opponents each pay the winner. East (the dealer seat) pays and receives double.
If East wins or the round ends in a draw, East deals again and adds one extra counter to the table. Otherwise, the seat position rotates counterclockwise and the next player becomes East. A full round of four dealer positions is called a wind round; most games play one or two wind rounds.