Hong Kong Mahjong Rules

A complete reference for Hong Kong / Cantonese Mahjong — tiles, gameplay, winning conditions, and faan scoring.

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Overview

Hong Kong Mahjong (also called Cantonese Mahjong) is the most common form of the game in Hong Kong, Guangdong, and overseas Cantonese communities. It is a four-player game using a 144-tile set. Players take turns drawing and discarding tiles, trying to complete a valid winning hand before anyone else.

Scoring uses a system called faan (番). The more valuable your winning hand, the more faan it is worth, and losing players pay more points accordingly.

The Tiles

Three Suits (108 tiles total — 4 of each)

Honour Tiles (28 tiles)

Bonus Tiles (8 tiles)

Bonus tiles are not part of your hand. When you draw one, set it aside face-up and draw a replacement tile from the end of the wall.

Setup

Players sit at compass positions: East, South, West, North. East deals and plays first. Seats rotate after each round. Each player draws 13 tiles to start. East draws 14 tiles and discards one to begin.

A Turn

  1. Draw a tile from the wall (or claim a discard — see below).
  2. If you can win, declare your winning hand.
  3. Otherwise, discard one tile face-up into the center.

Claiming Discards

Before the next player draws, any player may claim the discard to complete a set:

Winning Conditions

A standard winning hand (一般胡牌) requires:

Total: 14 tiles (13 in hand + the final drawn or claimed tile).

In Hong Kong rules the minimum winning hand requires at least 3 faan. A hand scoring fewer than 3 faan is a Chicken Hand (雞糊) and pays the minimum (typically 1 faan, depending on the table rules agreed before the game).

Faan Scoring

Faan is the Hong Kong scoring unit. More faan = higher value. Common faan values:

Hand / ConditionFaan
Seat Wind triplet (own wind)1
Prevailing Wind triplet1
Dragon triplet1 per dragon
Each Flower / Season bonus tile1
Own Flower (matching seat)1 bonus
Self-draw win (自摸)1
All Pong (對對胡)3
Mixed One-Suit (混一色)3
Pure One-Suit (清一色)7
All Honours (字一色)10
Thirteen Orphans (十三么)13 (limit hand)
Nine Gates (九蓮寶燈)13 (limit hand)
Heavenly Hand (天糊)13 (limit hand)
Limit hand: A hand worth 13 faan or more is a limit hand. All three other players pay the maximum regardless of the exact count.

Payment

When a player wins off a discard, only the discarder pays the winner. When a player wins by self-draw, all three opponents each pay the winner. East (the dealer seat) pays and receives double.

Dealer Rotation

If East wins or the round ends in a draw, East deals again and adds one extra counter to the table. Otherwise, the seat position rotates counterclockwise and the next player becomes East. A full round of four dealer positions is called a wind round; most games play one or two wind rounds.