Hong Kong Mahjong rules and faan scoring

The complete rules Table Mahjong plays by, from the 144 tiles to the last point of the score. Every screenshot is the real game, and every scoring example was run through the game's own scorer, so the numbers here match what you see at the table.

Learn by playing: the table checks every claim and counts the faan for you.

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Start with the animated tutorial

The tiles

Hong Kong Mahjong (also called Cantonese Mahjong) uses 144 tiles.

Three suits: 108 tiles, four of each

Honours: 28 tiles, four of each

Bonus tiles: 8 tiles, one of each

Bonus tiles never sit in your hand. When you draw one, Table Mahjong sets it aside face up and draws you a replacement. Bonus tiles are numbered 1 to 4 (Plum and Spring are 1, Orchid and Summer 2, Chrysanthemum and Autumn 3, Bamboo and Winter 4). Only the flower and the season matching your seat number score: East 1, South 2, West 3, North 4. Your seat number follows your seat wind, so it changes when the deal passes. Each of those two adds 1 faan if you win; the others score nothing.

Seats, winds and the deal

Four players sit at East, South, West and North. East is the dealer, starts with 14 tiles and discards first; everyone else starts with 13. Turns go counter-clockwise, so the player before you sits on your left.

Your seat stays at the bottom of the screen. The camera never moves; the wind labels do. When the dealer wins or the hand is drawn, the same player deals again. When anyone else wins, the deal passes on and every seat wind moves by one. More on seating in how 4-player tables work.

Your turn in Table Mahjong: fourteen tiles in your rack, three opponents around the wall with their seat winds, and the header showing your wind, the dealer and your current faan.
Your turn. The header shows the round, the tiles left in the wall, your seat wind, the dealer and a live count of the faan you already hold.

A turn

  1. Draw a tile from the wall, or take the last discard with a claim (below).
  2. Win if that tile completes your hand and it meets the table's minimum faan.
  3. Otherwise discard one tile face up. You can also declare a concealed Kong first if you hold all four of a tile.

If the wall runs out before anyone wins, the hand is a draw (流局) and no points change hands.

Chow, Pong and Kong

When someone discards, the other players get a chance to claim the tile. In Table Mahjong the buttons appear only when a claim is legal for you; in solo play the table waits for your choice, and multiplayer rooms give everyone a 30-second window.

Priority: a win beats a Pong or Kong, which beats a Chow. If two players can win on the same discard, the one nearest after the discarder in turn order takes it (head bump, 截糊), whatever their faan.

The Pong claim prompt: a Red dragon has been discarded, two Red dragons sit in your rack, and Skip and Pong buttons appear.
A Red dragon is discarded and you hold two. Pong or Skip.
After claiming Pong: a large PONG! banner shows the three Red dragons, the set moves face up beside your rack, and the game asks you to discard.
After a Pong the set is exposed, it becomes your turn, and you discard.
The Chow claim prompt: the player on your left discarded 6 Bamboo, you hold 7 and 8 Bamboo, and a Chow button appears.
A Chow only comes from the player on your left. Here 6 Bamboo completes 6-7-8.

Winning hands

A winning hand is four sets and one pair: 14 tiles, counting the tile you win on. Each set is a Chow, Pong or Kong, and each Kong counts as one set even though it has four tiles. You can win two ways:

If a hand can be read more than one way, the scorer uses the reading worth the most faan. Named Hong Kong hands, such as Small Three Dragons, are still four sets and a pair and are listed in the faan table below. Special shapes from other rule books, such as Seven Pairs or Thirteen Orphans, are not winning hands in Table Mahjong yet; they are coming soon.

A winning discard: 9 Dots is discarded, your rack holds 1 to 7 Dots with three 7s and one 9, an exposed Red dragon Pong sits to the side, and a Mahjong! button appears.
9 Dots completes four sets and a pair, so the Mahjong! button appears.
The win screen: the hand laid out as Pong, Chow, Chow, Pong and Pair, and a faan card reading 4 faan, made of Red Dragon Pung +1 and Mixed One Suit +3.
The win screen names every set and counts the faan line by line: Red Dragon Pung +1 and Mixed One Suit +3 make 4 faan. Tap any line to see why it scored.

Faan values

Faan (番) measure how valuable a winning hand is. These are Table Mahjong's defaults. They add together, and a host can change any value or switch a line off in Settings → Gameplay → Scoring rules.

PatternFaanWhat counts
Self-draw (自摸)1The winning tile came from the wall.
Concealed hand (門前清)1No exposed sets. A concealed Kong still counts as concealed, and so does winning on a discard with nothing else exposed.
Dragon Pong or Kong1 eachRed, Green or White. Each dragon set scores separately; a dragon pair scores nothing.
Seat wind Pong or Kong (門風)1Your own seat wind for this hand.
Round wind Pong or Kong (圈風)1The prevailing wind. East in an East round scores both wind lines.
Own seat flower or season (花)1 eachOnly the flower and the season numbered like your seat wind (East 1 to North 4). Other bonus tiles score 0.
All Pongs (對對糊)3All four sets are Pongs or Kongs, no Chows.
Mixed one suit (混一色)3One suit plus winds and/or dragons.
Pure one suit (清一色)7Every tile from one suit, no honours.
All Chows (平胡)1All four sets are Chows.
Mixed terminals (混幺九)1Only 1s, 9s and honours, with at least one of each. It always comes with All Pongs, so the hand has at least 4.
No flowers (無花)1House option, off by default: the winner drew no flower or season at all.
Chicken hand (雞糊)1Only when nothing else scored, so a legal win is never worth 0.

Named hands

A named hand's value is its total for what it contains: the dragon or wind Pongs inside it are not counted again. Other lines, such as self-draw or one suit, still add.

HandFaanWhat counts
Small three dragons (小三元)5Pongs or Kongs of two dragons and a pair of the third. Includes the two dragon Pongs.
Small four winds (小四喜)6Pongs or Kongs of three winds and a pair of the fourth. Includes the seat and round wind Pongs.
Great three dragons (大三元)8Pongs or Kongs of all three dragons. Includes the dragon Pongs.
All honours (字一色)10Only winds and dragons. Includes All Pongs; dragon and wind Pongs still add.

Limit hands

A limit hand is worth the 13 faan limit on its own, and nothing else is added to it.

HandFaanWhat counts
Great four winds (大四喜)13Pongs or Kongs of all four winds.
Pure terminals (清幺九)13Only 1s and 9s, no honours.
All concealed Pongs (坎坎胡)13Four Pongs or Kongs and none claimed. On a discard win, the discard must complete the pair, not a Pong.
Eighteen arhats (十八羅漢)13Four Kongs.
Nine gates (九蓮寶燈)13Concealed 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit plus any tile of that suit.

From faan to points

One share is 8 × 2faan points, and faan stop counting for payment at 13. The winner always collects three shares:

There is no extra dealer payment. A drawn hand pays nothing. Session scores start at 0 and can go negative; points are only a score for the session, not money or a rating.

FaanOne shareWinner collects
11648
23296
364192
4128384
5256768
71,0243,072
108,19224,576
13 (cap)65,536196,608

Worked scoring examples

Each hand below was scored with Table Mahjong's default values. No hand contains a wind Pong unless the example says so.

Example 1: Chicken hand on a discard

Exposed Chow 2-3-4 Bamboo; in hand 3-4-5 Dots, 6-7-8 Characters, a Pong of 6 Bamboo and a pair of 5 Dots. Won on a discard, no flowers.

Chicken hand +1 = 1 faan

8 × 2¹ = 16 per share. The discarder pays 48 and the winner gains 48. With the HK 3 Faan preset this hand could not be declared.

Example 2: Concealed self-draw with your own flower

1-2-3 Bamboo, 4-5-6 Dots, 2-3-4 Characters, a Pong of 7 Characters and a pair of 9 Bamboo, nothing exposed, winning tile drawn from the wall. You are East, and Flower 1 (Plum) is set aside.

Self-draw +1, Concealed hand +1, Own flower: Flower 1 (East) +1 = 3 faan

8 × 2³ = 64 per share. Each of the three opponents pays 64, so the winner gains 192. Won on a discard instead, the same hand is 2 faan (no self-draw): 32 per share, 96 from the discarder, and it falls short of a 3 faan minimum.

Example 3: Mixed one suit with a dragon Pong (the hand in the screenshots)

Exposed Pong of Red dragons; in hand 1-2-3 Dots, 4-5-6 Dots, 7-7-7 Dots, and 9 Dots waiting to pair. Won on a 9 Dots discard.

Red Dragon Pung +1, Mixed One Suit +3 = 4 faan

8 × 2⁴ = 128 per share. The discarder pays 384. There is no concealed-hand faan, because the dragon Pong was claimed and is exposed.

Example 4: All Pongs with a double wind

You are East (the dealer) in the East round. Exposed Pongs of East wind and 2 Bamboo; in hand Pongs of 7 Dots and 5 Characters and a pair of White dragons. Won on a discard.

All Pungs +3, Seat Wind (East) +1, Round Wind (East) +1 = 5 faan

8 × 2⁵ = 256 per share. The discarder pays 768. The White dragon pair adds nothing: only a dragon Pong or Kong scores.

Example 5: Small three dragons with an exposed Kong

Exposed Kong of Red dragons; in hand a Pong of Green dragons, a pair of White dragons, 1-2-3 Dots and 4-5-6 Bamboo. Won on a discard.

Small Three Dragons +5 = 5 faan

8 × 2⁵ = 256 per share. The discarder pays 768. The Red Kong and Green Pong are inside the 5, so they do not add again, and the hand clears a 3 faan minimum.

Example 6: Pure one suit, all Chows, concealed, self-drawn

1-2-3, 3-4-5, 6-7-8 and 7-8-9 Bamboo with a pair of 5 Bamboo, nothing exposed, winning tile drawn from the wall.

Self-draw +1, Concealed hand +1, All Chows +1, Pure One Suit +7 = 10 faan

8 × 2¹⁰ = 8,192 per share. Each opponent pays 8,192, so the winner gains 24,576.

Example 7: A limit hand

Concealed Pongs of 1, 3, 5 and 8 Characters with a pair of 9 Characters, self-drawn as East with Flower 1 (Plum) and Season 1 (Spring).

All Concealed Pungs +13 = 13 faan

Four concealed Pongs is a limit hand (坎坎胡), so it scores the 13 faan limit on its own: 8 × 2¹³ = 65,536 per share, and the winner gains 196,608. Won on a discard that completes one of the Pongs, the same tiles score as Concealed hand, All Pongs, both flowers and Pure One Suit instead.

Example 8: Past the 13 faan cap

You are East in the East round. Exposed Pong of East wind; in hand Pongs of Red, Green and White dragons and a pair of North wind. Won on a discard.

All Honours +10, Great Three Dragons +8, Seat Wind (East) +1, Round Wind (East) +1 = 20 faan

Payment stops at 13 faan: 8 × 2¹³ = 65,536 per share, and the discarder pays 196,608. The win screen still shows all 20 faan and marks the cap.

Minimum faan

Many Hong Kong tables will not accept a cheap win. A minimum faan is the number of faan a hand needs before you may call Mahjong. Hands below it are simply not winning hands at that table: you keep playing for a better one.

At a 3 faan table, example 1 (1 faan) cannot be declared, and example 2 only counts if it is self-drawn. When a winning tile turns up but your hand is short, the game tells you, for example "Winning tile, but only 2 faan — this game needs 3 to call Mahjong", and play continues. The "Your faan" counter in the header shows the faan you already hold and whether the table has a minimum, so you know what you still need. More on choosing a setting in how to choose a minimum faan.

The Scoring rules settings in Table Mahjong with the HK 3 Faan preset selected, Require minimum faan to win ticked, minimum faan set to 3, and the faan value for each pattern listed below.
Settings → Gameplay → Scoring rules. Pick Casual or HK 3 Faan, or set your own minimum and faan values.

Hands, rounds and matches

A hand is one deal. Choose a Single hand, an East-only match (the deal passes four times) or a full East, South, West and North match (at least 16 hands; dealer repeats make it longer). In solo play the same bots stay for the match and progress is saved on your device after each hand. In multiplayer the room keeps one server-owned score and seats can reconnect; between hands everyone readies up and the host starts the next one.

Questions

What rules does Table Mahjong use?
Hong Kong / Cantonese Mahjong: 144 tiles including flowers and seasons, Chow, Pong and Kong claims, wins on a discard or by self-draw, and faan scoring. The default values are listed in the faan table on this page.
What is a winning hand in Hong Kong Mahjong?
Four sets and one pair, 14 tiles in all. A set is a Chow (three in a row in one suit), a Pong (three of a kind) or a Kong (four of a kind). Hong Kong named hands such as Small Three Dragons or All Concealed Pungs are four sets and a pair too, and score their own faan. Seven Pairs and Thirteen Orphans are not winning hands in Table Mahjong yet; they are coming soon.
How are points worked out from faan?
One share is 8 × 2 to the power of the faan, with faan capped at 13. The winner collects three shares: on a self-draw each opponent pays one share, and on a discard win the player who discarded pays all three.
What does minimum faan mean?
It is a house rule that a hand must be worth at least that many faan before it can be declared. Table Mahjong has no minimum by default (Casual). The HK 3 Faan preset requires 3, and you can set any value from 0 to 13.
What is a chicken hand?
A complete hand that scores no faan pattern at all. Table Mahjong gives it 1 faan so every legal win scores something, but it will not meet a 3 faan minimum.
Who can Chow, Pong or Kong a discard?
Anyone except the discarder can Pong or Kong it, or win on it. Only the next player in turn can Chow it, so you can only Chow a tile discarded by the player on your left. A win beats a Pong or Kong, which beats a Chow.

Ready to try a 3 faan table? Pick the HK 3 Faan preset and play three bots.

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